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Evening: four adventurers stand on a cliff at blazing sunset, a dark citadel on the far peak. Night: the same cliff under a blood-red crescent moon, the citadel burning red on its peak.

Voidworlds

An illustrated, text-driven MMORPG of tactical combat and survival expeditions.

  • Free to play
  • Runs in your browser
  • No download
  • Never pay-to-win

What it looks like to play

— the running game, as it plays today. No mock-ups; click a capture to see it full size.

Press the glass to watch the realm move — footage of Voidworlds as it plays today.
Explore the Realm Travel the Ashben frontier — manage your hero, gear and inventory while you uncover each area.
Tactical Zone Combat Turn-based battles across battlefield zones, driven by armor, elemental reactions and status combos.
Abilities & Masteries Build your grimoire of abilities, skills and talents and bind them to your action bar.

What you actually do

You pick an area and press Explore. That spends Energy and sends your hero walking the map, and what the sweep turns up is the game: resource nodes, points of interest with real choices, lore, and packs of enemies you can scout, sneak past, lure, ambush — or leave alone. Every check that matters opens a dice window that shows you the actual odds.

Fights are turn-based on a zoned battlefield. Everything wears two shields — Physical and Magical — and hard crowd control only lands once you have broken the matching one. Damage has types and enemies have resistances, so a wet target takes a fire spell as steam and a skeleton simply cannot be made to bleed. Positioning and preparation win fights; there is nothing to spam.

There are no classes: six attributes, abilities bought from trainers and tomes, and fourteen gear slots to fill from what you kill and craft. The catch is death: the Lesser Essence you are carrying is forfeit and your gear takes a beating. Anything you banked in town is untouched — which is the whole decision, every run.

Where you'll be playing

Three of the live zones, each with its own level band, enemies, hazards and finds — and its own way of killing you.

A white-haired warrior in a red cloak walks the black woods flanked by three wolves.

The Ashben Woods

Where the trees grow black and wet

A dark and terrifying forest of mutated wolves and shadowy figures. The graves at its edge were dug in haste — and lately, something has been digging back out.

A horned, winged demon beneath a blood-red moon before a lightless tower.

The Bonehold

A sealed vault of restless dead

Beneath the crypt, the Bone King stirs in his slumber. Five chained rooms of cold stone stand between you and whatever keeps the seals shut.

A gothic cathedral-ship crosses a black, storm-torn strait.

The Icy Mountains

Across the black water

Frozen docks, snowfields of echoes, a cracked glacier. The cold out there is a predator of its own — few who cross the strait come back to brag.

The six attributes

— every point is yours to place; there is no class deciding it for you

MGT FIN INT AWR PRE ESS i. ii. iii. iv. v. vi.
  1. Might — Physical power — melee damage and carrying force.
  2. Finesse — Precision and speed — crit chance, ranged accuracy, stealth.
  3. Intellect — Arcane mastery — spell power and mana efficiency.
  4. Awareness — Perception — spotting threats, traps and hidden things.
  5. Presence — Force of personality — influence, leadership, social checks.
  6. Essence — Raw soul-energy — fuels essence abilities and attunement.

Make a hero. Find out how deep it goes.

Character creation takes about a minute: pick your six attributes, forge an avatar, and you are standing in Hearthwall. Or skip the account entirely and play as a guest first — the game is the same either way.

Voidworlds is in active development and honest about it: the systems above are live, the world is still growing, and the patch notes are on this site. It is free, it is not pay-to-win, and it never will be.

Play free

Free · runs in your browser · no download · no card

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